The fine art of Vagarin Haggling.

Gaterunner has its own ship combat system that works well in the confines of a tabletop RPG. it’s made to be fast, dirty, and detailed enough to do the job, to keep your players from being either lost or bored. It doesn’t take a GM six hours to design a ship either. Once the basics are understood, you can jot down some quick stats in a few minutes and expand on them later.